Why Grim Fandango? (Part 1)
One of the great things about video games today is that we are starting to see the history and evolution of certain threads. Threads related to game play, game design, visual art, animation… the list can go on and on. For me, I like seeing the evolution of the music and sound. Which brings me to the title of this blog. Why Grim Fandango? Why am I writing about a ten year old PC game? Aren’t there better games to write about?
Well, in a word, no. Ok, sure sure, there have been better games (quick help me out I can’t think of one!)
however, Grim Fandango still stands as the best (and almost last, I’m sorry we have to think about The Dig again…) point and click graphic adventure game developed by LucasArts. The story was hailed as spectacular when it came out and the time and care that went into all of the creative elements was apparent. Tim Schafer as the writer and Peter McConnell as the composer were a great combination!
For composers, though, there is more to it than just another great game. Grim Fandango is one of the great game scores of all time. The soundtrack is very difficult to track down, but is now hosted by the fan site Grim Fandango Network. It was crafted perfectly for the game, elements of the folkloric side of the story as well as big band to match both the writing style and artistic realizations. This is one of the ultimate examples of weaving music tightly with the other elements of the game. A marvel of creative collaboration between visual, story, audio and, believe it or not, programming.
Why did I mention programming? Well, Grim Fandango also relied heavily on a technology developed by LucasArts called iMUSE, Interactive Music Streaming Engine. This technology was started with games like Monkey Island II and led to some of the most of the music toolsets video game composers have access to today.
Take a look at this trailer and tell me you don’t want to play this game!
Interestingly enough, I was preparing a presentation about Grim Fandango last week on campus, when a friend forwarded me this article, that talks about the game and why it was more of a cult favorite as opposed to a commercial success. I’ll write more about that presentation in the coming days, and why I think Grim Fandango is important in the timeline of video game music!







